HPE 2204
Curriculum Models in Physical Education
(Grima, 2016)
Tutorial One
Games for understanding – A tactical games approach
Recap
Traditional Approach – Student lessons
4x4or5peer teaching Lesson 1
Group Discussion
Badminton training session
Game Type: Divided Court – Common Objectives and Demands
Group Discussion
Definition
Strategy: An overall plan prepared in advance which should take account of your own and opposing strengths and weaknesses
‘Pre-planned’
Tactic: Pre-planned ideas for small units as well as flexible in-game responses to changing events
‘evolved based on context’
1. Organisation – Divided Court 1
Court Area: 1/3 of a badminton court
Conduct Rules
Procedural Rules
Tactical Solution
Attack: to send the object over a barrier into space where the opponent is not
Four attacking priniples
Power
Spin
Deception
Placement
Defence: to cover and deny space
2. Organisation – Divided Court 2
Exaggerated game
Court Area
Conduct Rules
Procedural Rules
Tactical Solution
Attack: Placement à space is modified so that the only way to move placement is backwards and forwards
Defence:
Link to Badminton
Students at the Middle Childhood and Early Adolescence phase of development should be directed to setting up an attack by creating space on the opposite side of the net and on defending space on their own side of the net. Creating and defending space are two tactical problems fundamental to the game of badminton.
Participating in DC1/DC2 and through appropriate teacher questions students will become familiar with the level of strategic and tactical complexity required for divided court games. Experience will inform the teacher when the skills of the overhead clear and drop shot can be introduced to the game of Badminton.
3. Badminton - Half Court Singles Game
Court Area
Conduct Rules
Procedural Rules
Tactical Solution
Place the object over the barrier where the opponent is not
Attack: Placement, to send the object into space where the opponent is not
Defence: To cover and deny space
Further modifications
No comment is made about racquet parts or grip.
Grip can be corrected individually (Frying pan grip)
Service is a difficult skill that modified equipment may rectify
Modified equipment such as:
- Short handle racquet
- Larger sized shuttlecock
Curriculum Models in Physical Education
(Grima, 2016)
Tutorial One
Games for understanding – A tactical games approach
Recap
- Tutorial times – SEPEP Tournaments
- Lecture content
- Siedentop Reading – Curriculum Models
- Readings for Week 1 and Week 2
Traditional Approach – Student lessons
4x4or5peer teaching Lesson 1
- Introduction
- Warm-up (Task Cards)
- Forehand Grip & Shuttle Bounce
- Shuttle Catch
- Conclusion & Facts about Badminton
Group Discussion
Badminton training session
Game Type: Divided Court – Common Objectives and Demands
Group Discussion
Definition
Strategy: An overall plan prepared in advance which should take account of your own and opposing strengths and weaknesses
‘Pre-planned’
Tactic: Pre-planned ideas for small units as well as flexible in-game responses to changing events
‘evolved based on context’
1. Organisation – Divided Court 1
Court Area: 1/3 of a badminton court
- Base line
- Side line
- Divided court line
Conduct Rules
- Etiquette
- Fair play
- Who starts? Example: whoever has long hair starts with the ball
Procedural Rules
- Using both hands
- Use underarm
- Deliver below the knees
Tactical Solution
Attack: to send the object over a barrier into space where the opponent is not
Four attacking priniples
Power
Spin
Deception
Placement
Defence: to cover and deny space
2. Organisation – Divided Court 2
Exaggerated game
Court Area
- Half a badminton court
- Net height: maximum height
Conduct Rules
- Fairy play
- Sportsmanship
Procedural Rules
- Serve with one hand
- Must catch with two hands on the full
- Must throw with two hands (after serve)
- Can’t make contact with the net
Tactical Solution
Attack: Placement à space is modified so that the only way to move placement is backwards and forwards
Defence:
Link to Badminton
Students at the Middle Childhood and Early Adolescence phase of development should be directed to setting up an attack by creating space on the opposite side of the net and on defending space on their own side of the net. Creating and defending space are two tactical problems fundamental to the game of badminton.
Participating in DC1/DC2 and through appropriate teacher questions students will become familiar with the level of strategic and tactical complexity required for divided court games. Experience will inform the teacher when the skills of the overhead clear and drop shot can be introduced to the game of Badminton.
3. Badminton - Half Court Singles Game
Court Area
- Half badminton court
Conduct Rules
- Etiquette
- Pass shuttlecock gently back to your opponent
Procedural Rules
- Serve from behind the shuttle line
Tactical Solution
Place the object over the barrier where the opponent is not
Attack: Placement, to send the object into space where the opponent is not
Defence: To cover and deny space
Further modifications
No comment is made about racquet parts or grip.
Grip can be corrected individually (Frying pan grip)
Service is a difficult skill that modified equipment may rectify
Modified equipment such as:
- Short handle racquet
- Larger sized shuttlecock
Participating in DC1/DC2 and through appropriate teacher questions students will become familiar with the level of strategic and tactical complexity required for divided court games. Students at the Middle Childhood and Early Adolescence phase of development should be directed to setting up an attack by creating space on the opposite side of the net and on defending space on their own side of the net. Creating and defending space are two tactical problems fundamental to the game of badminton. Experience will inform the teacher when to introduced their students to the skills and game of Badminton.
DC3. Badminton - Half Court Singles Game (continuation from Week 1)
Court Area = Half court, Badminton height net
Conduct Rules
- Fair play
- Sportsmanship
- Etiquette
- Keep accurate score
Procedural Rules
- Begin inside the court, player that wins the point takes the serve
Tactical Solution
Attack: Create space, put the object where the opponent is not using speed, power
Defence: Denying and occupying space
¾ position (rationale it is easier to go forward than it is to go back)
No comment is made about racquet parts or grip. Grip can be corrected individually (Frying pan grip)
Beginning the game is a difficult skill for some students. Modified equipment will help.
DC4 Badminton – Pushing the opponent back (Overhead Clear)
Court Area : Half court (Badminton height net)
Conduct Rules : As above (universal)
Procedural Rules – Serve underarm, alternate turns
Tactical Solution
Attack: Creating space, deception, power, placement, spin
Defence: Denying space
Create a situation where the students are required to play an Overhead Clear
DC 5 Badminton – Developing the Defensive & Offensive Strategies of Space and Time
Make a point for the cooperative
Court Area ½ a badminton court
Conduct Rules Alternate Serve & score every serve
Procedural Rules Introduce underhand shot and service line to begin the game of cooperative singles.
High and deep – OHC – OHC play the point out
Tactical Solution
Attack: Understand the value of forcing opponent back.
More power can be generated from overhead shots
Creating space
Q Where are the available spaces A Front & Back
Q Is it harder to attack from the Ft or Bk court A Bk court
Defence: Create time
Deny and control the space
Q Where is base position A Centre towards bk of court.
Q Is it easier to send the shuttle to the rear of the court with an under arm or overhead shot
A Overhead
* Inside the fight of the shuttle. This should dictate court position. Turn side-on to play the OHC
Overhead Strokes
There are 3 overhead strokes, each of which has different methods of application
Clear defensive/standard/attacking
Drop fast/slow
Smash long/steep
All overhead strokes should be approached the same way. The aim is to threaten as if to smash and then, as late as possible, adjustments should be made to play another shot.
Forehand Clear KTP’s
DC 6 Badminton – Pushing the opponent back (Backhand)
Court Area ½ a badminton court
Conduct Rules Maintain overhead rally forcing your opponent onto their backhand
Cooperative singles. High and deep – OHC – OHC play the point out
Procedural Rules Alternate service & score every serve
Tactical Solution How can you force your opponent back if the shuttle does not come to your strong forehand side
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from their forehand or backhand side?
Defence: Create time
Lean across or be in a position on court and play the shuttle on your forehand.
Return the shuttle to your opponents’ backhand
* Students may take up a position to receive the shuttle on their forehand. This will hopefully emphasise the open space in the forehand court
DC 7 Badminton – Introduce the drop shot
Court Area ½ a badminton court
Conduct Rules High serve – OHC – OHC - drop shot as opening moves. Then play the point out
Procedural Rules Alternate service & score every serve.
Tactical Solution Awareness of available space at front of opponent’s court
Attack: Where is the space you can attack to win a point?
What are the advantages of disguise?
Defence: Create time
Lean across and play the shuttle on your forehand
Drop Shot KTP’s
Disguise and prepare as forehand clear
Stiff wrist on contact
Shuttle should land between net and service line.
Tutorial Three
Games for understanding – A tactical games approach
Warm up
a) Chasse’ b) Crossover step
Clear defensive/standard/attacking
Drop fast/slow
Smash long/steep
All overhead strokes should be approached the same way. The aim is to threaten as if to smash and then, as late as possible, adjustments should be made to play another shot.
- Body in balance behind the shuttle
- Grip - cocked hand
- Eye on shuttle
- Angle of racket face
- Where to strike the shuttle in relation to body
- Weight transfer
- Follow through & recovery of racket and body
- The player should be aware of the effect of the shot on their opponents game
Forehand Clear KTP’s
- Get under the shuttle using efficient footwork (long strides)
- Line up shuttle with non-hitting arm
- Break the elbow
- Throw the racket head at the shuttle & Snap the wrist
DC 6 Badminton – Pushing the opponent back (Backhand)
Court Area ½ a badminton court
Conduct Rules Maintain overhead rally forcing your opponent onto their backhand
Cooperative singles. High and deep – OHC – OHC play the point out
Procedural Rules Alternate service & score every serve
Tactical Solution How can you force your opponent back if the shuttle does not come to your strong forehand side
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from their forehand or backhand side?
Defence: Create time
Lean across or be in a position on court and play the shuttle on your forehand.
Return the shuttle to your opponents’ backhand
* Students may take up a position to receive the shuttle on their forehand. This will hopefully emphasise the open space in the forehand court
DC 7 Badminton – Introduce the drop shot
Court Area ½ a badminton court
Conduct Rules High serve – OHC – OHC - drop shot as opening moves. Then play the point out
Procedural Rules Alternate service & score every serve.
Tactical Solution Awareness of available space at front of opponent’s court
Attack: Where is the space you can attack to win a point?
What are the advantages of disguise?
Defence: Create time
Lean across and play the shuttle on your forehand
Drop Shot KTP’s
Disguise and prepare as forehand clear
Stiff wrist on contact
Shuttle should land between net and service line.
Tutorial Three
Games for understanding – A tactical games approach
Warm up
- Footwork
a) Chasse’ b) Crossover step
c) Split step - A small jump onto two feet at the same time.
Aim
- To load the legs ready to move in next direction pushing from both feet
d) Travel and stop practice
- Anywhere
- To the net
- Introduce the shuttle
- Once comfortable that students know how to move using appropriate movement, not going to get into habits such as turning back, racket
- Introduce right and left owned by the opponent
- Game event, working in threes
2. Summary of footwork required for different shots
a) Use an extended last stride onto the racket foot (actual number of steps may vary according to individuals)
b) Experiment with ways of changing direction smoothly and quickly
Chasse’/lung
Chasse’/jump
Run/jump
Teacher - Check for balance and posture
3. Badminton – Clear/Drop shot (Development from Week 2) Years 8/9 (not familiar with the sport)
Court Area ½ a badminton court
Conduct Rules High serve - Drop shot or Clear as opening moves. Server moves to forecourt of rear court.
Procedural Rules Alternate service & score every serve if the correct target is selected – end of game event
Introduce service line
Tactical Solution Awareness of available space at forecourt or rear court
Attack: Where is the available space?
What are the advantages of disguise?
Forehand Clear KTP’s
Drop Shot KTP’s
4. Badminton – Defending Space
Court Area ½ a badminton court
Conduct Rules To begin the game. High feed hitter returns and recovers to base. Feed a second shuttle to the forecourt or rear court. Hitter returns and recovers – play the point out.
Procedural Rules Alternate service & score every serve. Recap service line
Tactical Solution Awareness of the need to retain position at centre of court
Attack: Create space
Defence: Create time
Where should I go between shots?
- Combine ways of moving
Chasse’/lung
Chasse’/jump
Run/jump
Teacher - Check for balance and posture
- What are the various ways of moving?
- What advantages do you have?
- What is meant by quality of movement?
- What methods of changing direction can be used?
- How can speed be increased?
- What are the effects of increased speed?
3. Badminton – Clear/Drop shot (Development from Week 2) Years 8/9 (not familiar with the sport)
Court Area ½ a badminton court
Conduct Rules High serve - Drop shot or Clear as opening moves. Server moves to forecourt of rear court.
Procedural Rules Alternate service & score every serve if the correct target is selected – end of game event
Introduce service line
Tactical Solution Awareness of available space at forecourt or rear court
Attack: Where is the available space?
What are the advantages of disguise?
Forehand Clear KTP’s
- Get under the shuttle using efficient footwork (long strides)
- Line up shuttle with non-hitting arm
- Break the elbow
- Throw the racket head at the shuttle & Snap the wrist
Drop Shot KTP’s
- Disguise and prepare as forehand clear
- Stiff wrist on contact
4. Badminton – Defending Space
Court Area ½ a badminton court
Conduct Rules To begin the game. High feed hitter returns and recovers to base. Feed a second shuttle to the forecourt or rear court. Hitter returns and recovers – play the point out.
Procedural Rules Alternate service & score every serve. Recap service line
Tactical Solution Awareness of the need to retain position at centre of court
Attack: Create space
Defence: Create time
Where should I go between shots?
5. Badminton – Starting the point of attack (Group Discussion)
Student Check KTP’s
Grip Drop shuttle
Use of cocked hand Flick wrist
Eye on the shuttle on contact Follow through
Angle of racket face Land shuttle as close as possible to base line
Weight transference
Follow through
Laws
Service Rules (Summary)
Badminton Game (Selection Committee)
Court Area ½ a badminton court
Conduct Rules Use a high serve to begin the game
Procedural Rules Alternate service & score every serve. Points are scored for each rally
Tactical Solution Understand the value of forcing opponent back
The high serve to put the opponent on the defensive is the starting point of the attack.
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from the fore or rear court?
High serve
Student Check KTP’s
Grip Drop shuttle
Use of cocked hand Flick wrist
Eye on the shuttle on contact Follow through
Angle of racket face Land shuttle as close as possible to base line
Weight transference
Follow through
Laws
Service Rules (Summary)
- Always strat from the right hand quadrant and serve to the opposite side
- Racket hand must be below the hand
- Impact has to be below waist (have to serve underarm)
- Both feet must be on the ground until contact is made
- Receiver must keep still until the shuttle cock is served
Badminton Game (Selection Committee)
Court Area ½ a badminton court
Conduct Rules Use a high serve to begin the game
Procedural Rules Alternate service & score every serve. Points are scored for each rally
Tactical Solution Understand the value of forcing opponent back
The high serve to put the opponent on the defensive is the starting point of the attack.
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from the fore or rear court?
High serve
6. Badminton – Winning the point
Court Area ½ a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)
Tactical Solution Awareness of when to attack a weak serve or clear.
Attack: Where can you smash from most easily?
What kind of shot are you looking for from your opponent?
7. Defensive and Counter-Attack Strokes
Court Area ½ a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)
Tactical Solution Awareness of when to attack a weak serve or clear.
Attack: Where can you smash from most easily?
What kind of shot are you looking for from your opponent?
7. Defensive and Counter-Attack Strokes
- The Block
- The push
- The drive
a) Defensive Stance
Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
b) The Block
Aim: Return an opponent’s attacking stroke low over the net with the objective of regaining the attack.
KTP’s
Feet Square and racket head up to receive smash (Defensive position)
Firm wrist
Drop shuttle into front court
8. Badminton – Defending against an attack
Court Area ½ a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
Tactical Solution Win point with a smash if possible
Returning the smash (The Block)
Attack: What is the best way to make the shot difficult to return?
Defence: How can you return a smash without setting up your opponent for another smash?
a) The Push
Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt
8. Badminton – Defending against an attack
Court Area ½ a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
Tactical Solution Win point with a smash if possible
Returning the smash (The Block)
Attack: What is the best way to make the shot difficult to return?
Defence: How can you return a smash without setting up your opponent for another smash?
a) The Push
Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt
b) The Drive
Aim: Return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court
9. The Defensive Lob
Aim: Create time
Tutorial Four
Games for Understanding – A tactical games approach
Badminton – Winning the point (Cont. from last week)
Court Area ½ a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)
Tactical Solution Awareness of when to attack a weak serve or clear.
Attack: Where can you smash from most easily?
What kind of shot are you looking for from your opponent?
2. Defensive and Counter-Attack Strokes
. Defensive and Counter-Attack Strokes
Games for Understanding – A tactical games approach
- Defensive and Counter-Attack Strokes (Cont. Week 3)
- Competition (Trials & Pre-Season)
- Introduce strokes from the forecourt
- Introduce the strategies & tactics of doubles play
- Discussion for SEPEP season
- game modifications
- fixtures
- ethics
- results
- Evaluate the doubles pairs for SEPEP (Pre season)
- Warm up
Badminton – Winning the point (Cont. from last week)
Court Area ½ a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)
Tactical Solution Awareness of when to attack a weak serve or clear.
Attack: Where can you smash from most easily?
What kind of shot are you looking for from your opponent?
2. Defensive and Counter-Attack Strokes
. Defensive and Counter-Attack Strokes
- The Block
- The push
- The drive
a) Defensive Stance
Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
![Picture](/uploads/7/9/4/4/79447816/screen-shot-2016-10-18-at-4-43-02-pm.png?354)
b) The block
Aim: Return an opponent’s attacking stroke low over the net with the objective of regaining the attack.
Note : Behind the body
--> this means the player has more time to read / predict the shot
Key Teaching Points
Feet Square and racket head up to receive smash (Defensive position)
Firm wrist
Drop shuttle into front court
Aim: Return an opponent’s attacking stroke low over the net with the objective of regaining the attack.
Note : Behind the body
--> this means the player has more time to read / predict the shot
Key Teaching Points
Feet Square and racket head up to receive smash (Defensive position)
Firm wrist
Drop shuttle into front court
3. Badminton – Defending against an attack
Court Area = ½ a badminton court
Conduct Rules
Use a high serve to mid court
Procedural Rules
Server-5 Receiver-7. Points are scored for each rally
Tactical Solution Win point with a smash if possible
Returning the smash (The Block)
Attack: What is the best way to make the shot difficult to return?
Defence: How can you return a smash without setting up your opponent for another smash?
c) The Push
Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt
Court Area = ½ a badminton court
Conduct Rules
Use a high serve to mid court
Procedural Rules
Server-5 Receiver-7. Points are scored for each rally
Tactical Solution Win point with a smash if possible
Returning the smash (The Block)
Attack: What is the best way to make the shot difficult to return?
Defence: How can you return a smash without setting up your opponent for another smash?
c) The Push
Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt
d) The Drive
Aim: Return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court
Aim: Return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court
4. The defensive lob
Aim: Create time
Aim: Create time
![Picture](/uploads/7/9/4/4/79447816/screen-shot-2016-10-18-at-4-52-11-pm.png?228)
5. Singles Pre-season
6. Strokes from the forecourt
6.1 Stroke: The Net Kill
Aim: To play the winning shot
Student Check
- Body – alert & balanced
- Racket up at tape height for attack.
- Grip — finger control — hand cocked.
- Where to strike the shuttle in relation to the net
- Small racket head action.
Games for Understanding Approach (GU)
- Attack a low serve
![Picture](/uploads/7/9/4/4/79447816/screen-shot-2016-10-18-at-4-54-06-pm.png?229)
6.2 Stroke: The Attacking Lob
Aim: To get the shuttle into the rear court, behind the opponent
Student Check
• Grip.
• Meeting the shuttle early by stepping towards it on the racket foot.
• Angle of the racket face.
• Action of the racket head.
Aim: To get the shuttle into the rear court, behind the opponent
Student Check
• Grip.
• Meeting the shuttle early by stepping towards it on the racket foot.
• Angle of the racket face.
• Action of the racket head.
![Picture](/uploads/7/9/4/4/79447816/screen-shot-2016-10-18-at-4-57-51-pm.png?384)
6.3 Stroke: The Net Shot
Aim: To play the winning shot
To set up a wining opportunity
Teacher Notes
Student Check
7. Net Shot Game
7. Net Shot Game
Play 1V1 using a low serve followed by play limited to the area between the net and the front service line
(Fig 1)
6.3 Stroke: The Net Shot
Aim: To play the winning shot
To set up a wining opportunity
Teacher Notes
- Encourage students to push the shuttle gently upwards & forwards from close to the top of the net
Student Check
- Compare the angle of the racket face for straight net shot and a cross-court net shot
7. Net Shot Game
7. Net Shot Game
Play 1V1 using a low serve followed by play limited to the area between the net and the front service line
(Fig 1)
Development
Introduce partner.
Games for Understanding Approach (GU)
Play 1V1 using a low serve followed by play limited to the area between the net and the front service line
After the 4th shot from the front court play an attacking lob and play the rally out
Discuss the merits of the various positions it is possible to adopt after the attacking lob
3. The Doubles Game
Players may need to slow the game down and play co-operation doubles to learn court positioning in relation to:
a) the intention of the shot played from their side;
b) positioning with partner to cover possible replies.
Sections of the game with appropriate court positioning can be rehearsed and then put back into the whole game. For areas of responsibility for players in attacking and defensive formations see Fig 3
![Picture](/uploads/7/9/4/4/79447816/screen-shot-2016-10-18-at-5-09-07-pm.png?427)
Teachers Notes
For starting positions in tasks see Fig 4
Task 1
Player 1 serves high and takes up a sides defensive position with Player 2. Players 3 and 4 move from receiving serve positions to an attacking front/back formation and must play a downward shot. Players 1 & 2 try to hit low into a space.
Teacher Notes
• Each player has 5 successive
serves. The practice stops
after the 4th shot in each rally.
Guided Discussion
Which side had the advantage after the 4th shot and what position had that side taken up?
Development
Play the rallies out. (Task 1-3)
Task 2
Player 1 serves low and takes up a front attacking role with Player
2 behind.
Player 3 returns with a low placement. The rally continues for 4 shots.
Guided Discussion
Discuss the merits of the various positions it is possible to adopt after the return of serve.
Task 3
Player 1 serves low and looks for replies around the net area. Player 3 replies with a net shot. A cooperative net rally follows until Player 1 lobs the shuttle high to the rear court and takes up a defensive role in one half-court. Player 2 moves into the adjacent half-court. Stop the rally after the lob: check all positions.
Fig 4
For starting positions in tasks see Fig 4
Task 1
Player 1 serves high and takes up a sides defensive position with Player 2. Players 3 and 4 move from receiving serve positions to an attacking front/back formation and must play a downward shot. Players 1 & 2 try to hit low into a space.
Teacher Notes
• Each player has 5 successive
serves. The practice stops
after the 4th shot in each rally.
Guided Discussion
Which side had the advantage after the 4th shot and what position had that side taken up?
Development
Play the rallies out. (Task 1-3)
Task 2
Player 1 serves low and takes up a front attacking role with Player
2 behind.
Player 3 returns with a low placement. The rally continues for 4 shots.
Guided Discussion
Discuss the merits of the various positions it is possible to adopt after the return of serve.
Task 3
Player 1 serves low and looks for replies around the net area. Player 3 replies with a net shot. A cooperative net rally follows until Player 1 lobs the shuttle high to the rear court and takes up a defensive role in one half-court. Player 2 moves into the adjacent half-court. Stop the rally after the lob: check all positions.
Fig 4
![Picture](/uploads/7/9/4/4/79447816/screen-shot-2016-10-18-at-5-10-23-pm_orig.png)
See notes associated with this tutorial for additional Doubles practice routines
Student Check
In defence, players should take
up a position so that they are
Fig 5 equidistant from the shuttle
within the angle of returns,
facing the shuttle.
Angle of return with line
dividing the angle of return
Fig 5
4. MIXED DOUBLES
In attack
Female role is:
• Cover the front part of the court.
• Keep the shuffle low on the opponent’s side of the net.
• Kill at the net whenever possible.
• Try to get a lifted shuttle for partner.
Male role is:
• Hit down whenever possible.
• Placement shots should be used to create spaces.
• Use power to create a winning shot or to get a weak reply for partner.
In defence
Female role is:
• Drop back to cover the cross court smash.
• Move back into the front part of the court at the first opportunity of regaining the attack.
Male role is:
• Be ready to cover the straight smash.
• Play a shot to regain the attack.
Once doubles players have developed a basic understanding of attack and defence principles, the game can be played faster and with a competitive rather than a co-operative approach.
REMEMBER
The basic principles:
• Whenever possible get the shuttle low on the other side of the net (See Fig 6).
• Develop an aggressive approach, but vary placement and power.
• Treat good shots with respect, but try to reply with a good shot from your side to increase your chances of winning.
• Be prepared to rally until you get the chance to play a winning shot.
• Get to the shuttle early.
Student Check
In defence, players should take
up a position so that they are
Fig 5 equidistant from the shuttle
within the angle of returns,
facing the shuttle.
Angle of return with line
dividing the angle of return
Fig 5
4. MIXED DOUBLES
In attack
Female role is:
• Cover the front part of the court.
• Keep the shuffle low on the opponent’s side of the net.
• Kill at the net whenever possible.
• Try to get a lifted shuttle for partner.
Male role is:
• Hit down whenever possible.
• Placement shots should be used to create spaces.
• Use power to create a winning shot or to get a weak reply for partner.
In defence
Female role is:
• Drop back to cover the cross court smash.
• Move back into the front part of the court at the first opportunity of regaining the attack.
Male role is:
• Be ready to cover the straight smash.
• Play a shot to regain the attack.
Once doubles players have developed a basic understanding of attack and defence principles, the game can be played faster and with a competitive rather than a co-operative approach.
REMEMBER
The basic principles:
• Whenever possible get the shuttle low on the other side of the net (See Fig 6).
• Develop an aggressive approach, but vary placement and power.
• Treat good shots with respect, but try to reply with a good shot from your side to increase your chances of winning.
• Be prepared to rally until you get the chance to play a winning shot.
• Get to the shuttle early.
5. Trials & Selection Process (Stage Two)